Loading and readiness05 / 12

From engine startup to the game scene

Separate engine startup from preparing assets for the game scene.

01
Engine.run → bootThe SDK loads configs and opens the initial scene from game.config.ts.
02
Loading in bootBootPreloadService requests game bundles and emits PreloadCompleted.
03
Transition to gameIn response to the event, the transition command calls scenes.start('game').
boot and game are scene keys in scenes.map. The project defines the transition between them.