What this blog is about
- Technical articles based on my own work. Approaches, techniques, and production decisions that I use while building HTML5 games for Poki.
- Hands-on PixiJS guides from scratch. Step-by-step tutorials on creating HTML5 games with a focus on practical structure rather than isolated snippets.
- Monetization and business-side thinking. How HTML5 games make money, what affects their commercial side, and how revenue connects to product and engineering decisions.
What I work on now
I am the tech lead of the HTML5 playable ads development department at Moon Active. A significant part of my work is focused on system architecture: I build a reusable engine and internal tools for playable ads development that the team can use across projects.
I also develop my own games for Poki and build a custom game development engine for those projects.