GameDevLand SDK / Section 01

Startup and data

Connect the SDK to a project and examine game startup. Trace the path from an asset file to validated data.

Lessons: 12Code · diagrams · examples
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Section lessons

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  1. 01Game and engine boundariesWhat GameDevLand SDK provides✓
  2. 02An existing projectRunning Block Puzzle✓
  3. 03Engine.run and GameConfigStarting a game from code✓
  4. 04GameConfigGame configuration✓
  5. 05Loading and readinessFrom engine startup to the game scene✓
  6. 06Asset manifestFiles, URLs and asset IDs✓
  7. 07AssetManagerLoading the required bundles✓
  8. 08SchemaDecoderValidating data with a schema✓
  9. 09ConfigStore and ConfigEntryReading game configuration✓
  10. 10Typed stateSaving the high score✓
  11. 11LocalesServiceLocalizing game text✓
  12. 12Minimal startupCreating an empty project✓