Idle Submarine
An underwater treasure-collecting game about lifting sunken finds with bubbles, guiding them into a submarine, and upgrading your equipment between dives.
- TypeScript 5.9
- PixiJS 8.16
- GameDevLand Engine 0.0.8
Released games and gameplay prototypes I have developed, with playable builds and technical details for each project.
An underwater treasure-collecting game about lifting sunken finds with bubbles, guiding them into a submarine, and upgrading your equipment between dives.
A puzzle about interlocking rings and metal shapes. Rotate and slide the pieces, release their fasteners, and take the structure apart before time runs out.
A relaxing merge game about completing colorful sticker books. Find matching stickers, merge them, and bring each collection to life one page at a time.
An underwater sorting puzzle where every move matters. Group matching fish on seaweed lines, clear completed sets, and use helpful boosters when the board gets tricky.
A playful hidden-object puzzle about finding cleverly concealed pigeons among famous European landmarks.
A colorful hidden-object game about exploring busy rooms, spotting every item on the list, and protecting a limited supply of lives.
A turn-based match-3 fighting game where every combo powers an attack, creates special tiles, and brings the next tower opponent closer.
A focused Block Blast-style mechanics prototype built around drag-and-drop placement, line clearing, scoring, and readable game architecture.
A physics-based merge prototype where cakes are aimed, dropped, and combined through collisions into increasingly elaborate desserts.
An early card-based dungeon puzzle about guiding a shaman through encounters by shifting and using cards on a compact board.
An early English word puzzle where the final word is removed from a quotation and rebuilt from a shuffled set of letters.
A sci-fi dungeon crawler that combines minesweeper-style sector exploration with spaceship combat, loot, and persistent upgrades.