About the game
Match Fighter combines turn-based combat with a match-3 board. It includes a ten-opponent solo tower and a shared-device two-player mode.
How it plays
Swap neighboring tiles to make matches and attack the opponent. Larger combinations create special tiles, and the fight ends when one health bar reaches zero.
Technical highlights
- A custom ECS engine provides entities, components, system management, and state/input processing pipelines.
- The game layer contains 41 systems and 25 components for the grid, swaps, matches, cascades, boosters, combat, turns, bot logic, and game-over flow.
- Bot and local two-player modes use the same turn and board systems; only move selection differs.





