GameDevLand SDK / Section 02
Game architecture with the SDK
Connect events, states, and commands. See how scenes manage game flow and how services store data and apply game rules.
Lessons: 13Code · diagrams · examples
Start section →Section lessons
Open any lesson- 01SceneConfig and BaseSceneScenes and SceneManager✓
- 02DI and tokensDependency Injection and tokens✓
- 03DI and factoriesA DI factory for the game service✓
- 04Providers and lifetimesDI providers and object lifetimes✓
- 05SceneDiDefinitionScene dependencies and Scene DI✓
- 06Services and game rulesScene services and game rules✓
- 07EventBusEvents and EventBus✓
- 08FSMScene states and the FSM✓
- 09BaseCommand and BaseTypedCommandScene commands✓
- 10The full sequenceFSM and commands during a move✓
- 11Operation lifetimeAsync operations and scene exit✓
- 12Runtime systemsGame updates and pausing✓
- 13DiagnosticsSDK errors and diagnostics✓