GameDevLand SDK / Section 03
Layouts, input, and effects
Build a screen from JSON and handle taps and dragging. Add animation, sound, and particles, then calculate how a ball moves.
Lessons: 15Code · diagrams · examples
Start section →Section lessons
Open any lesson- 01Scene layoutBuilding a scene from JSON✓
- 02NodeBaseFinding and changing screen elements✓
- 03ScreenManagerFitting the board to the screen✓
- 04BaseComponentA component on a node✓
- 05BaseTypedComponentValidating component settings✓
- 06BaseActionRunning an action✓
- 07BaseTypedActionA custom fade-out action✓
- 08PrefabManagerA prefab for repeated elements✓
- 09InputManagerHandling a button press✓
- 10DraggingDragging a piece✓
- 11TweensAnimating the score display✓
- 12AudioManagerSound when a piece lands✓
- 13ParticlesManagerParticles when cells clear✓
- 14PhysicsManagerPhysics of a falling ball✓
- 15ReferenceSDK methods and types✓