12. Game Object Size Depends on Orientation
Sticker size is not scaled the same way in every orientation.
In LevelStickerSizeResolver:
private resolveScale(): number {
if (this.screen.getOrientation() === 'land') {
return this.resolveLandscapeScale();
}
return this.resolvePortraitScale();
}
In portrait, scale grows from virtual width:
const virtualWidth = this.screen.getVirtualSize().width;
const extraRatio = Math.max(
0,
(virtualWidth - LevelStickerSizeResolver.BASELINE_VIRTUAL_WIDTH) /
LevelStickerSizeResolver.BASELINE_VIRTUAL_WIDTH,
);
In landscape, scale grows from virtual height:
const virtualHeight = this.screen.getVirtualSize().height;
The object size follows the axis that actually defines useful gameplay space.